
During that time, the first Games Academy opened up in Berlin and a friend told me about it, as I was a huge gamer since I was 9, right after the Berlin Wall fell and we finally got easier access to games. It was an incredibly exciting time moving out of my parents’ house, from a small town to big Berlin and being a comic book artist as my first job ever.Ī couple of years later I wanted to try out new things, so I started working as a storyboarder and prop designer in the animation industry for a French studio.
#SEA OF SOLITUDE TWITTER FULL#
What is your professional background and what motivated you to create your own game studio?Ĭornelia Geppert : I’ve been drawing since I was a toddler! I remember I got a very bad grade once just because my teacher saw that my schoolbooks where full of my Sailor Moon and Akira drawings! At 17 I got to work full time at the biggest comic book studio in Germany, as an artist. How much care and attention the Quantic Dream Publishing department put into promoting Sea of Solitude made me almost a bit teary eyed as there is no bigger reward for an artist as when you see that others also care a lot for your art, as Quantic Dream does. We could also see that in every aspect we worked with them, like for example on the marketing side as well. We could feel that we suddenly had a partner who thinks and feels the same way we do. Talking with David Cage and really exchanging creative thoughts and ideas with him and his team is simply amazing. Q D: What experience from this collaboration with Quantic Dream will you carry with you in the future?Ĭornelia Geppert : Quantic Dream is a highly artistic publisher itself.

You can imagine that I screamed in joy for about a week straight because of that surprising amazing offer! We heard that there are several fans of Sea of Solitude at Quantic Dream and that alone felt like a dream to us ?

So, I met Guillaume de Fondaumière at the 2019 Gamescom, where we chatted about Jo-Mei’s future games and soon after, Quantic Dream approached us with the idea of publishing Sea of Solitude for Switch, but as a Director’s Cut, an enhanced version. ? To be honest I’m still stunned that we’ve already been working for quite a while together with Quantic Dream now! Many in my team, including me, have been fans since Fahrenheit: Indigo Prophecy. QD: Halo Cornelia! We’re excited by the idea of Jo-Mei being the first ever third-party studio to work with Quantic Dream as a Publisher what’s the origin story of this partnership?Ĭornelia Geppert : Hi Quantic Dream! Please call me Connie.


